Term of the Day: Uncanny Valley
Something is in the uncanny valley if it is human enough to trigger our "that's a person" reaction, but missing enough human traits that it comes across as very creepy. From the Wikipedia entry:
The phenomenon can be explained by the notion that, if an entity is sufficiently non-humanlike, then the humanlike characteristics will tend to stand out and be noticed easily, generating empathy. On the other hand, if the entity is "almost human", then the non-human characteristics will be the ones that stand out, leading to a feeling of "strangeness" in the human viewer. In sum, a robot stuck inside the uncanny valley is no longer being judged by the standards of a robot doing a good job at pretending to be human; but is instead being judged by the standards of a human doing a terrible job at acting like a normal person.Here's a graphical representation, again from the Wikipedia entry:
(Yes, Internal Monologue is increasingly influenced by what I'm exposed to at work. Computer games seek to avoid the uncanny valley for their characters, unless they're deliberately going there to produce a sense of unease.)
Comments
Great line-up of stories you've got here!
I hope the New Year is being good to you!
We can empathize with human characteristics in these very nonhuman figures.