Term of the Day: Uncanny Valley

This figure is definitely in the uncanny valley. Photo from Wikipedia.

Something is in the uncanny valley if it is human enough to trigger our "that's a person" reaction, but missing enough human traits that it comes across as very creepy. From the Wikipedia entry:
The phenomenon can be explained by the notion that, if an entity is sufficiently non-humanlike, then the humanlike characteristics will tend to stand out and be noticed easily, generating empathy. On the other hand, if the entity is "almost human", then the non-human characteristics will be the ones that stand out, leading to a feeling of "strangeness" in the human viewer. In sum, a robot stuck inside the uncanny valley is no longer being judged by the standards of a robot doing a good job at pretending to be human; but is instead being judged by the standards of a human doing a terrible job at acting like a normal person.
Here's a graphical representation, again from the Wikipedia entry:

(Yes, Internal Monologue is increasingly influenced by what I'm exposed to at work. Computer games seek to avoid the uncanny valley for their characters, unless they're deliberately going there to produce a sense of unease.)

Comments

Hi, ZD!

Great line-up of stories you've got here!

I hope the New Year is being good to you!
Anonymous said…
That is fasinating, Zac. I think that helps explain why paintings by Picasso, Klee, etc. are so appealling. Also, children's art.
We can empathize with human characteristics in these very nonhuman figures.

Popular posts from this blog

Snarking The Odyssey (with AD&D)

Where is 56th and Wabasha? "Meet Me in the Morning" Dylan Mystery Solved

Victim or perpetrator? How about both!